SOLAR FURY INFINITE
FLIGHT CONTROL

Flight manual

MoveWASD / ↑ ↓ ← →Phase dashE / XPrecision flightHOLD SHIFTFury pulseSPACE / JPause / muteESC / MMouse / touchDrag anywhere to fly
Audio starts when you launch.

The same sounds and matched mix travel with this HTML. Volume sliders are saved separately for each browser and website; Reset audio levels restores the matched defaults.

4 s

Default: 4 seconds. Choose 1 to 6 seconds for all copilot messages. Closes sooner if it would cover danger. Saved on this device.

Operations link three worlds. Gold cargo marks supply patrols; violet relays can be destroyed. Outcomes change the next world. Machinery can be turned against its owners. See Weapon foundry for signature builds. No new combat controls are needed.

FLIGHT TEST CREW
  • Axel Brolund
  • Calvin David Johnson
  • Andreas Wilborg
THREE COMPONENTS. YOUR SIGNATURE.

Weapon foundry

WEAPON BEHAVIOR PREVIEW

Three reactor slots form the weapon. Five hold hull systems. Hot weapons keep firing at reduced output while cooling. Unlocked blueprints carry across flights as alternatives.

FLIGHT RECORDER / LOCAL RECONSTRUCTION

A moment worth keeping.

Postcards work without video support. Video is rendered locally and takes a few seconds to record. Original game music stays in the game.

MECHANICAL FIELD GUIDE

Know what hunts you.

24 patrol hulls. 12 guardians. Learn their tells.

ARTICULATED HULL STUDY

YOUR OPENING

Faceted armor, shuttered optics and articulated drives identify each machine. An amber charging ring counts down its attack. Protection and repair tethers are amber; break their source. Every contact has a hull bar. I is Patrol; II Reinforced (world 2); III Veteran (4); IV Vanguard (7); V Apex (11). Higher marks have more hull, shorter recovery and faster fire. Twin chevrons warn of a delayed follow-up. The Guardians tab includes twelve boss studies and their rank progression. Expeditions shuffle all twelve before repeating, including scarred rivals. Patrol firing recovery continues to shorten with world depth after Mk V; world 9 adds one concurrent attack slot. Full warning times and on-screen projectile limits still apply. Sightings and victories stay on this device.

THREE WORLDS. ONE SHARED SKY.

Constellations

Choose a contract, or paste a friend's code. Each code fixes the seed, Kestrel reactor, objectives and rules. Your normal expedition checkpoint stays available. Records are local and unverified.

Three cosmetic finishes to earn. No permanent combat bonuses. Identical combat width on phones and desktops; controls keep their accessible screen size.

THE FLIGHT REMEMBERS

Flight records

Up to 24 recent flights are stored on this device. Exports include damage sources, guardian times, cooling time, module choices and operation outcomes. Nothing is uploaded. Reloading retains your world-entry checkpoint.